1 Building the Perfect Deck for Card Based Tower Rush Games
Adelaida Forwood edited this page 2 days ago


In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.

This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
The Core Components
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.

If your deck has three different win conditions, it is too heavy; if it has none, you will never actually take a tower.
Focus your offense around a single concept.One small spell (Zap/Log) and one heavy spell (Fireball/Poison).Musketeers or Archers are mandatory. Balancing Your Elixir Average
The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.

Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.
Card SlotGood ChoiceFunctionPrimary AttackerBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresCheap RemovalZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker Testing and Tweaking
If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.

Master the synergy of your chosen eight cards, and you will become an unstoppable force in the arena.

For those who have almost any inquiries about where in addition to tips on how to employ tower rush, you possibly can e-mail us in our own web page.