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They learn how to place a Knight to block a Mini P.E.K.K. In case you loved this information as well as you wish to acquire details relating to [tower rush](https://www.roudeleiwimmobilier.lu/agents/salinatxn98850/) generously visit the web-page. A, and how to use a Skeleton Army to swarm a Giant.
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Flying units operate under a completely different set of physical rules than ground units.
+The Danger from Above
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If a player sends a Balloon at the bridge, and your only anti-air card is a 3-elixir Minion squad buried at the bottom of your deck, you have already lost the tower.
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Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.
+Never build a deck with only one anti-air card.Flying anti-air units (like Mega Minion) are safer because they avoid ground melee.Always space your anti-air units apart.
+Building the Anti-Air Package
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The 'Air Assassin' role (Mega Minion, Phoenix, Minions) involves playing flying melee units that fly out to directly intercept the enemy threat in the sky.
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Choosing the correct combination of these three roles ensures that you are never caught without an answer when the opponent takes flight.
+The DefenderThe UnitPrimary RoleThe Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spellsThe Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells
+Respecting the Z-Axis
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Test your new decks specifically against heavy air combinations before taking them to the ranked ladder.
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When the shadow of a Balloon falls across your tower, you must be ready.
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