1 Why Anti Air is Crucial in Tower Rush
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They learn how to place a Knight to block a Mini P.E.K.K. In case you loved this information as well as you wish to acquire details relating to tower rush generously visit the web-page. A, and how to use a Skeleton Army to swarm a Giant.

Flying units operate under a completely different set of physical rules than ground units.
The Danger from Above
If a player sends a Balloon at the bridge, and your only anti-air card is a 3-elixir Minion squad buried at the bottom of your deck, you have already lost the tower.

Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.
Never build a deck with only one anti-air card.Flying anti-air units (like Mega Minion) are safer because they avoid ground melee.Always space your anti-air units apart. Building the Anti-Air Package
The 'Air Assassin' role (Mega Minion, Phoenix, Minions) involves playing flying melee units that fly out to directly intercept the enemy threat in the sky.

Choosing the correct combination of these three roles ensures that you are never caught without an answer when the opponent takes flight.
The DefenderThe UnitPrimary RoleThe Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spellsThe Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells Respecting the Z-Axis
Test your new decks specifically against heavy air combinations before taking them to the ranked ladder.

When the shadow of a Balloon falls across your tower, you must be ready.